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- //-----------------------------------------------------------------------------
- // File: VoicePosition.cpp
- //
- // Desc: The main file for VoicePosition that shows how use DirectPlay along
- // with DirectPlayVoice to allow talking in a conference situation.
- //
- // Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #define D3D_OVERLOADS
- #include <windows.h>
- #include <basetsd.h>
- #include <cguid.h>
- #include <stdio.h>
- #include <dxerr8.h>
- #include <d3dtypes.h>
- #include <dplay8.h>
- #include <dplobby8.h>
- #include <dvoice.h>
- #include <commctrl.h>
- #include <cguid.h>
- #include "NetConnect.h"
- #include "NetVoice.h"
- #include "DXUtil.h"
- #include "resource.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Player context locking defines
- //-----------------------------------------------------------------------------
- CRITICAL_SECTION g_csPlayerContext;
- #define PLAYER_LOCK() EnterCriticalSection( &g_csPlayerContext );
- #define PLAYER_ADDREF( pPlayerInfo ) if( pPlayerInfo ) pPlayerInfo->lRefCount++;
- #define PLAYER_RELEASE( pPlayerInfo ) if( pPlayerInfo ) { pPlayerInfo->lRefCount--; if( pPlayerInfo->lRefCount <= 0 ) { DeleteCriticalSection( &pPlayerInfo->csPlayer ); SAFE_DELETE( pPlayerInfo );} } pPlayerInfo = NULL;
- #define PLAYER_UNLOCK() LeaveCriticalSection( &g_csPlayerContext );
-
-
- //-----------------------------------------------------------------------------
- // Defines, and constants
- //-----------------------------------------------------------------------------
- #define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples")
- #define MAP_WIDTH 100
- #define MAP_HEIGHT 100
- #define MAX_PLAYER_NAME 14
- #define WM_APP_DISPLAY_PLAYERS (WM_APP + 0)
- #define WM_APP_UPDATE_GRID (WM_APP + 1)
- #define START_POSITION_X ( MAP_WIDTH / 2 )
- #define START_POSITION_Y ( MAP_HEIGHT / 2 )
-
- // This GUID allows DirectPlay to find other instances of the same game on
- // the network. So it must be unique for every game, and the same for
- // every instance of that game. // {9363CC5D-F8BE-47cf-A288-E4DD73F0BCA6}
- GUID g_guidApp = { 0x9363cc5d, 0xf8be, 0x47cf, { 0xa2, 0x88, 0xe4, 0xdd, 0x73, 0xf0, 0xbc, 0xa6 } };
-
- struct APP_PLAYER_INFO
- {
- LONG lRefCount; // Ref count so we can cleanup when all threads
- // are done w/ this object
- CRITICAL_SECTION csPlayer; // Critical section for DSB voice
- DPNID dpnidPlayer; // dpnid of the player
- BOOL bTalking; // Is the player talking
- BOOL bHalfDuplex; // If true, then player cannot talk
- POINT pt; // Location of player
- LPDIRECTSOUND3DBUFFER pDSBVoice; // DirectSound 3D buffer for player
- TCHAR strPlayerName[MAX_PLAYER_NAME]; // Player name
- };
-
-
-
-
- //-----------------------------------------------------------------------------
- // App specific DirectPlay messages and structures
- //-----------------------------------------------------------------------------
- #define GAME_MSGID_PLAYERMOVED 1
-
- // Change compiler pack alignment to be BYTE aligned, and pop the current value
- #pragma pack( push, 1 )
-
- struct GAMEMSG_GENERIC
- {
- DWORD dwType;
- };
-
- struct GAMEMSG_PLAYERMOVED : public GAMEMSG_GENERIC
- {
- POINT pt;
- };
-
- // Pop the old pack alignment
- #pragma pack( pop )
-
-
-
- //-----------------------------------------------------------------------------
- // Global variables
- //-----------------------------------------------------------------------------
- HINSTANCE g_hInst = NULL; // HINST of app
- HWND g_hDlg = NULL; // HWND of main dialog
- IDirectPlay8Peer* g_pDP = NULL; // DirectPlay peer object
- CNetConnectWizard* g_pNetConnectWizard = NULL; // Connection wizard
- CNetVoice* g_pNetVoice = NULL; // DirectPlay voice helper class
- IDirectPlay8LobbiedApplication* g_pLobbiedApp = NULL; // DirectPlay lobbied app
- BOOL g_bWasLobbyLaunched = FALSE; // TRUE if lobby launched
- TCHAR g_strAppName[256] = TEXT("VoicePosition");
- APP_PLAYER_INFO* g_pPlayerLocal = NULL; // APP_PLAYER_INFO* of local player
- BOOL g_bVoiceSessionInProgress = FALSE; // True if voice has been init'ed
- DPNID* g_pPlayers = NULL; // Array of DPNIDs
- DWORD g_dwPlayersArraySize = 0; // Size of g_pPlayers
- HRESULT g_hrDialog; // Exit code for app
- TCHAR g_strLocalPlayerName[MAX_PATH]; // Local player name
- TCHAR g_strSessionName[MAX_PATH]; // Session name
- TCHAR g_strPreferredProvider[MAX_PATH]; // Provider string
- BOOL g_bHostPlayer = FALSE; // TRUE if local player is host
- DPNID g_LocalPlayerDPNID = 0; // DPNID of local player
- GUID g_guidDVSessionCT; // GUID for choosen voice compression
- DVCLIENTCONFIG g_dvClientConfig; // Voice client config
- LPDIRECTSOUND3DLISTENER g_pDSListener = NULL; // DirectSound 3D listener
- LPDIRECTSOUND g_pDS = NULL; // DirectSound object
- HANDLE g_hSoundInit = NULL; // Signaled if DirectSound inited
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK VoiceDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
- HRESULT WINAPI DirectPlayLobbyMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
- HRESULT WINAPI DirectPlayVoiceClientMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
- HRESULT WINAPI DirectPlayVoiceServerMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
- HRESULT InitDirectPlay();
- HRESULT OnInitDialog( HWND hDlg );
- HRESULT InitDirectSound( HWND hDlg );
- HRESULT DisplayPlayersInChat( HWND hDlg );
- HRESULT SendLocalPosition( HWND hDlg );
- VOID DrawDotOnGrid( HWND hWndGrid, HDC hDC, BOOL bLocalDot, FLOAT fPosX, FLOAT fPosY );
- HRESULT UpdateGrid( HWND hDlg );
- void SetPlayerTalking( APP_PLAYER_INFO* pPlayerInfo, BOOL bTalking );
- INT_PTR CALLBACK VoiceConfigDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT VoiceConfigEnumCompressionCodecs( HWND hDlg );
- VOID VoiceConfigDlgOnOK( HWND hDlg );
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point for the application. Since we use a simple dialog for
- // user interaction we don't need to pump messages.
- //-----------------------------------------------------------------------------
- INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
- INT nCmdShow )
- {
- HRESULT hr;
- HKEY hDPlaySampleRegKey;
- BOOL bConnectSuccess = FALSE;
-
- g_hInst = hInst;
- InitializeCriticalSection( &g_csPlayerContext );
- g_hSoundInit = CreateEvent( NULL, TRUE, FALSE, NULL );
-
- // Init player ID array
- g_dwPlayersArraySize = 10;
- g_pPlayers = (DPNID*) malloc( sizeof(DPNID)*g_dwPlayersArraySize );
-
- // Read persistent state information from registry
- RegCreateKeyEx( HKEY_CURRENT_USER, DPLAY_SAMPLE_KEY, 0, NULL,
- REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL,
- &hDPlaySampleRegKey, NULL );
- DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"),
- g_strLocalPlayerName, MAX_PATH, TEXT("TestPlayer") );
- DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"),
- g_strSessionName, MAX_PATH, TEXT("TestGame") );
- DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"),
- g_strPreferredProvider, MAX_PATH, TEXT("DirectPlay8 TCP/IP Service Provider") );
-
- InitCommonControls();
-
- // Init COM so we can use CoCreateInstance
- CoInitializeEx( NULL, COINIT_MULTITHREADED );
-
- // Create helper class
- g_pNetConnectWizard = new CNetConnectWizard( hInst, NULL, g_strAppName, &g_guidApp );
- g_pNetVoice = new CNetVoice( DirectPlayVoiceClientMessageHandler, DirectPlayVoiceServerMessageHandler );
-
- if( FAILED( hr = InitDirectPlay() ) )
- {
- DXTRACE_ERR( TEXT("InitDirectPlay"), hr );
- MessageBox( NULL, TEXT("Failed initializing IDirectPlay8Peer. ")
- TEXT("The sample will now quit."),
- TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
- return FALSE;
- }
-
- // Check if we were launched from a lobby client
- if( g_bWasLobbyLaunched && g_pNetConnectWizard->HaveConnectionSettingsFromLobby() )
- {
- // If were lobby launched then DPL_MSGID_CONNECT has already been
- // handled, so we can just tell the wizard to connect to the lobby
- // that has sent us a DPL_MSGID_CONNECT msg.
- if( FAILED( hr = g_pNetConnectWizard->ConnectUsingLobbySettings() ) )
- {
- DXTRACE_ERR( TEXT("ConnectUsingLobbySettings"), hr );
- MessageBox( NULL, TEXT("Failed to connect using lobby settings. ")
- TEXT("The sample will now quit."),
- TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
-
- bConnectSuccess = FALSE;
- }
- else
- {
- // Read information from g_pNetConnectWizard
- _tcscpy( g_strLocalPlayerName, g_pNetConnectWizard->GetPlayerName() );
- g_bHostPlayer = g_pNetConnectWizard->IsHostPlayer();
-
- bConnectSuccess = TRUE;
- }
- }
- else
- {
- // If not lobby launched, prompt the user about the network
- // connection and which session they would like to join or
- // if they want to create a new one.
-
- // Setup connection wizard
- g_pNetConnectWizard->SetPlayerName( g_strLocalPlayerName );
- g_pNetConnectWizard->SetSessionName( g_strSessionName );
- g_pNetConnectWizard->SetPreferredProvider( g_strPreferredProvider );
-
- // Do the connection wizard
- hr = g_pNetConnectWizard->DoConnectWizard( FALSE );
- if( FAILED( hr ) )
- {
- DXTRACE_ERR( TEXT("DoConnectWizard"), hr );
- MessageBox( NULL, TEXT("Multiplayer connect failed. ")
- TEXT("The sample will now quit."),
- TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
- bConnectSuccess = FALSE;
- }
- else if( hr == NCW_S_QUIT )
- {
- // The user canceled the Multiplayer connect, so quit
- bConnectSuccess = FALSE;
- }
- else
- {
- bConnectSuccess = TRUE;
-
- // Read information from g_pNetConnectWizard
- _tcscpy( g_strLocalPlayerName, g_pNetConnectWizard->GetPlayerName() );
- _tcscpy( g_strSessionName, g_pNetConnectWizard->GetSessionName() );
- _tcscpy( g_strPreferredProvider, g_pNetConnectWizard->GetPreferredProvider() );
- g_bHostPlayer = g_pNetConnectWizard->IsHostPlayer();
-
- // Write information to the registry
- DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"), g_strLocalPlayerName );
- DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"), g_strSessionName );
- DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"), g_strPreferredProvider );
- }
- }
-
- if( bConnectSuccess )
- {
- // Set default DirectPlayVoice setup options
- ZeroMemory( &g_dvClientConfig, sizeof(g_dvClientConfig) );
- g_dvClientConfig.dwSize = sizeof(g_dvClientConfig);
- g_dvClientConfig.dwFlags = DVCLIENTCONFIG_AUTOVOICEACTIVATED |
- DVCLIENTCONFIG_AUTORECORDVOLUME;
- g_dvClientConfig.lPlaybackVolume = DVPLAYBACKVOLUME_DEFAULT;
- g_dvClientConfig.dwBufferQuality = DVBUFFERQUALITY_DEFAULT;
- g_dvClientConfig.dwBufferAggressiveness = DVBUFFERAGGRESSIVENESS_DEFAULT;
- g_dvClientConfig.dwThreshold = DVTHRESHOLD_UNUSED;
- g_dvClientConfig.lRecordVolume = DVRECORDVOLUME_LAST;
- g_dvClientConfig.dwNotifyPeriod = 0;
-
- g_guidDVSessionCT = DPVCTGUID_DEFAULT;
-
- // Ask the user for DirectPlayVoice setup params
- DWORD dwResult = (DWORD)DialogBox( hInst, MAKEINTRESOURCE(IDD_VOICE_SETUP),
- NULL, VoiceConfigDlgProc );
- if( dwResult != IDCANCEL )
- g_pNetVoice->ChangeVoiceClientSettings( &g_dvClientConfig );
- }
-
- if( bConnectSuccess )
- {
- // App is now connected via DirectPlay, so start the game.
-
- // For this sample, we just start a simple dialog box game.
- g_hrDialog = S_OK;
- DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN_GAME), NULL, VoiceDlgProc );
-
- if( FAILED( g_hrDialog ) )
- {
- if( g_hrDialog == DPNERR_CONNECTIONLOST )
- {
- MessageBox( NULL, TEXT("The DirectPlay session was lost. ")
- TEXT("The sample will now quit."),
- TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
- }
- else
- {
- DXTRACE_ERR( TEXT("DialogBox"), g_hrDialog );
- MessageBox( NULL, TEXT("An error occured during the game. ")
- TEXT("The sample will now quit."),
- TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
- }
- }
- }
-
-
- // Cleanup player ID array
- free( g_pPlayers );
-
- // Disconnect from the DirectPlayVoice session,
- // and destory it if we are the host player.
- SAFE_DELETE( g_pNetVoice );
-
- // Cleanup DirectPlay and helper classes
- g_pNetConnectWizard->Shutdown();
-
- if( g_pDP )
- {
- g_pDP->Close(0);
- SAFE_RELEASE( g_pDP );
- }
-
- if( g_pLobbiedApp )
- {
- g_pLobbiedApp->Close( 0 );
- SAFE_RELEASE( g_pLobbiedApp );
- }
-
- // Don't delete the wizard until we know that
- // DirectPlay is out of its message handlers.
- // This will be true after Close() has been called.
- SAFE_DELETE( g_pNetConnectWizard );
-
- // Release DirectSound interfaces
- SAFE_RELEASE( g_pDSListener );
- SAFE_RELEASE( g_pDS );
-
- RegCloseKey( hDPlaySampleRegKey );
- CloseHandle( g_hSoundInit );
- DeleteCriticalSection( &g_csPlayerContext );
- CoUninitialize();
-
- return TRUE;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: InitDirectPlay()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT InitDirectPlay()
- {
- DPNHANDLE hLobbyLaunchedConnection = NULL;
- HRESULT hr;
-
- // Create IDirectPlay8Peer
- if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
- CLSCTX_INPROC_SERVER,
- IID_IDirectPlay8Peer,
- (LPVOID*) &g_pDP ) ) )
- return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
-
- // Create IDirectPlay8LobbiedApplication
- if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8LobbiedApplication, NULL,
- CLSCTX_INPROC_SERVER,
- IID_IDirectPlay8LobbiedApplication,
- (LPVOID*) &g_pLobbiedApp ) ) )
- return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
-
- // Init the helper class, now that g_pDP and g_pLobbiedApp are valid
- g_pNetConnectWizard->Init( g_pDP, g_pLobbiedApp );
-
- // Init IDirectPlay8Peer
- if( FAILED( hr = g_pDP->Initialize( NULL, DirectPlayMessageHandler, 0 ) ) )
- return DXTRACE_ERR( TEXT("Initialize"), hr );
-
- // Init IDirectPlay8LobbiedApplication. Before this Initialize() returns
- // a DPL_MSGID_CONNECT msg may come in to the DirectPlayLobbyMessageHandler
- // so be prepared ahead of time.
- if( FAILED( hr = g_pLobbiedApp->Initialize( NULL, DirectPlayLobbyMessageHandler,
- &hLobbyLaunchedConnection, 0 ) ) )
- return DXTRACE_ERR( TEXT("Initialize"), hr );
-
- // IDirectPlay8LobbiedApplication::Initialize returns a handle to a connnection
- // if we have been lobby launced. Initialize is guanteeded to return after
- // the DPL_MSGID_CONNECT msg has been processed. So unless a we are expected
- // multiple lobby connections, we do not need to remember the lobby connection
- // handle since it will be recorded upon the DPL_MSGID_CONNECT msg.
- g_bWasLobbyLaunched = ( hLobbyLaunchedConnection != NULL );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: VoiceDlgProc()
- // Desc: Handles dialog messages
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK VoiceDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- switch( msg )
- {
- case WM_INITDIALOG:
- {
- if( FAILED( g_hrDialog = OnInitDialog( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnInitDialog"), g_hrDialog );
- EndDialog( hDlg, 0 );
- break;
- }
-
- g_hDlg = hDlg;
-
- if( FAILED( g_hrDialog = g_pNetVoice->Init( hDlg, g_bHostPlayer, TRUE,
- g_pDP, DVSESSIONTYPE_PEER,
- &g_guidDVSessionCT, &g_dvClientConfig, g_pDS ) ) )
- {
- if( g_hrDialog == DVERR_USERBACK )
- {
- MessageBox( hDlg, TEXT("The user backed out of the wizard. ")
- TEXT("This simple sample does not handle this case, so ")
- TEXT("the sample will quit."), TEXT("DirectPlay Sample"), MB_OK );
- g_hrDialog = S_OK;
- }
-
- if( g_hrDialog == DVERR_USERCANCEL )
- {
- MessageBox( hDlg, TEXT("The user canceled the wizard. ")
- TEXT("This simple sample does not handle this case, so ")
- TEXT("the sample will quit."), TEXT("DirectPlay Sample"), MB_OK );
- g_hrDialog = S_OK;
- }
-
- if( g_hrDialog == DVERR_ALREADYPENDING )
- {
- MessageBox( hDlg, TEXT("Another instance of the Voice Setup Wizard is already running. ")
- TEXT("This simple sample does not handle this case, so ")
- TEXT("the sample will quit."), TEXT("DirectPlay Sample"), MB_OK );
- g_hrDialog = S_OK;
- }
-
- if( FAILED(g_hrDialog) )
- DXTRACE_ERR( TEXT("Init"), g_hrDialog );
-
- EndDialog( hDlg, 0 );
- break;
- }
-
- if( g_pNetVoice->IsHalfDuplex() )
- {
- MessageBox( hDlg, TEXT("You are running in half duplex mode. ")
- TEXT("In half duplex mode no recording takes place."),
- TEXT("DirectPlay Sample"), MB_OK );
- }
-
- g_bVoiceSessionInProgress = TRUE;
- }
- break;
-
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDC_SETUP:
- {
- // Ask the user for DirectPlayVoice setup params
- DWORD dwResult = (DWORD)DialogBox( g_hInst,
- MAKEINTRESOURCE(IDD_VOICE_SETUP),
- hDlg, VoiceConfigDlgProc );
- if( dwResult != IDCANCEL )
- g_pNetVoice->ChangeVoiceClientSettings( &g_dvClientConfig );
- }
- return TRUE;
-
- case IDCANCEL:
- g_hrDialog = S_OK;
- EndDialog( hDlg, 0 );
- return TRUE;
- }
- break;
-
- case WM_APP_DISPLAY_PLAYERS:
- {
- DisplayPlayersInChat( hDlg );
- break;
- }
-
- case WM_APP_UPDATE_GRID:
- {
- UpdateGrid( hDlg );
- break;
- }
-
- case WM_TIMER:
- {
- DWORD dwNumPlayers;
- DWORD iIndex;
- LVITEM lvItem;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
- HWND hListView = GetDlgItem( hDlg, IDC_PEOPLE_LIST );
-
- dwNumPlayers = ListView_GetItemCount( hListView );
-
- // Now that they are added and the listview sorted them by name,
- // run through them all caching the listview index with its dpnid
- for( iIndex = 0; iIndex < dwNumPlayers; iIndex++ )
- {
- HRESULT hr;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
- DPNID dpnidPlayer;
-
- lvItem.mask = LVIF_PARAM;
- lvItem.iItem = iIndex;
- ListView_GetItem( hListView, &lvItem );
-
- dpnidPlayer = (DPNID) lvItem.lParam;
-
- PLAYER_LOCK(); // enter player context CS
-
- // Get the player context accosicated with this DPNID
- hr = g_pDP->GetPlayerContext( dpnidPlayer,
- (LPVOID* const) &pPlayerInfo,
- 0);
-
-
- PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
- PLAYER_UNLOCK(); // leave player context CS
-
- if( FAILED(hr) || pPlayerInfo == NULL )
- {
- // The player who sent this may have gone away before this
- // message was handled, so just ignore it
- continue;
- }
-
- TCHAR strStatus[255];
-
- if( pPlayerInfo->bHalfDuplex )
- {
- _tcscpy( strStatus, TEXT("Can't talk") );
- }
- else
- {
- if( pPlayerInfo->bTalking )
- _tcscpy( strStatus, TEXT("Talking") );
- else
- _tcscpy( strStatus, TEXT("Silent") );
- }
-
- lvItem.iItem = iIndex;
- lvItem.iSubItem = 1;
- lvItem.mask = LVIF_TEXT;
- lvItem.pszText = strStatus;
-
- PLAYER_LOCK();
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK();
-
- SendMessage( hListView, LVM_SETITEM, 0, (LPARAM) &lvItem );
- }
- break;
- }
-
- case WM_PAINT:
- {
- DWORD dwNumPlayers;
- DWORD iIndex;
- LVITEM lvItem;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
- HWND hListView = GetDlgItem( hDlg, IDC_PEOPLE_LIST );
- HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
- BOOL bIsLocalPlayer;
-
- // Erase and redraw the grid window right now
- RedrawWindow( hWndGrid, NULL, NULL, RDW_ERASE | RDW_INVALIDATE |
- RDW_INTERNALPAINT | RDW_UPDATENOW );
- HDC hDC = GetDC( hWndGrid );
-
- dwNumPlayers = ListView_GetItemCount( hListView );
-
- // Now that they are added and the listview sorted them by name,
- // run through them all caching the listview index with its dpnid
- for( iIndex = 0; iIndex < dwNumPlayers; iIndex++ )
- {
- HRESULT hr;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
- DPNID dpnidPlayer;
-
- lvItem.mask = LVIF_PARAM;
- lvItem.iItem = iIndex;
- ListView_GetItem( hListView, &lvItem );
-
- dpnidPlayer = (DPNID) lvItem.lParam;
-
- PLAYER_LOCK(); // enter player context CS
-
- // Get the player context accosicated with this DPNID
- hr = g_pDP->GetPlayerContext( dpnidPlayer,
- (LPVOID* const) &pPlayerInfo,
- 0);
-
-
- PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
- PLAYER_UNLOCK(); // leave player context CS
-
- if( FAILED(hr) || pPlayerInfo == NULL )
- {
- // The player who sent this may have gone away before this
- // message was handled, so just ignore it
- continue;
- }
-
- if( pPlayerInfo->dpnidPlayer == g_LocalPlayerDPNID )
- bIsLocalPlayer = TRUE;
- else
- bIsLocalPlayer = FALSE;
-
- DrawDotOnGrid( hWndGrid, hDC, bIsLocalPlayer,
- pPlayerInfo->pt.x / (float) MAP_WIDTH,
- pPlayerInfo->pt.y / (float) MAP_HEIGHT );
-
- PLAYER_LOCK();
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK();
-
- }
-
- ReleaseDC( hWndGrid, hDC );
- break;
- }
-
- case WM_NOTIFY:
- {
- LPNMLISTVIEW pnm = (LPNMLISTVIEW)lParam;
-
- if( pnm->hdr.code == NM_CUSTOMDRAW &&
- (pnm->hdr.idFrom == IDC_VERTICAL_SLIDER || pnm->hdr.idFrom == IDC_HORIZONTAL_SLIDER) )
- {
- LPNMLVCUSTOMDRAW lplvcd = (LPNMLVCUSTOMDRAW)lParam;
-
- if( lplvcd->nmcd.dwDrawStage == CDDS_PREPAINT )
- {
- POINT pt;
-
- pt.x = (LONG)SendDlgItemMessage( hDlg, IDC_HORIZONTAL_SLIDER, TBM_GETPOS, 0, 0 );
- pt.y = (LONG)SendDlgItemMessage( hDlg, IDC_VERTICAL_SLIDER, TBM_GETPOS, 0, 0 );
-
- if( NULL == g_pPlayerLocal )
- return CDRF_DODEFAULT;
-
- // Don't do anything if nothing has changed.
- if( pt.x != g_pPlayerLocal->pt.x || pt.y != g_pPlayerLocal->pt.y )
- {
- // Don't send the position too fast, otherwise it will
- // slow down the network link
- static DWORD s_dwLastSendTime = 0;
- DWORD dwCurTime = timeGetTime();
- if( dwCurTime - s_dwLastSendTime > 50 )
- {
- s_dwLastSendTime = dwCurTime;
- g_pPlayerLocal->pt = pt;
-
- if( FAILED( g_hrDialog = SendLocalPosition( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("SendLocalPosition"), g_hrDialog );
- MessageBox( hDlg, TEXT("Error updating the local position. ")
- TEXT("Sample will now exit."), TEXT("DirectPlayVoice Sample"),
- MB_OK | MB_ICONERROR );
- EndDialog( hDlg, 0 );
- }
-
- // Update the grid
- PostMessage( hDlg, WM_APP_UPDATE_GRID, 0, 0 );
- }
- }
-
- return CDRF_DODEFAULT;
- }
- }
- }
- break;
-
- case WM_LBUTTONDOWN:
- {
- POINT pt;
- RECT rc;
- HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
-
- // Check to see if the click was inside the map position window
- // if it was then move the position there
- pt.x = LOWORD( lParam );
- pt.y = HIWORD( lParam );
-
- ClientToScreen( hDlg, &pt );
- ScreenToClient( hWndGrid, &pt );
- GetClientRect( hWndGrid, &rc );
-
- if( pt.x > rc.left && pt.x < rc.right &&
- pt.y > rc.top && pt.y < rc.bottom )
- {
- // Set the position, but do it careful since we check the
- // slider position's whenever a slider is redrawn, so
- // be careful when the sliders are redrawn otherwise false
- // position messages will be sent to everyone in the session
- g_pPlayerLocal->pt.x = pt.x;
- SendDlgItemMessage( hDlg, IDC_HORIZONTAL_SLIDER, TBM_SETPOS, TRUE, pt.x );
- g_pPlayerLocal->pt.y = pt.y;
- SendDlgItemMessage( hDlg, IDC_VERTICAL_SLIDER, TBM_SETPOS, TRUE, pt.y );
-
- if( FAILED( g_hrDialog = SendLocalPosition( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("SendLocalPosition"), g_hrDialog );
- MessageBox( hDlg, TEXT("Error updating the local position. ")
- TEXT("Sample will now exit."), TEXT("DirectPlayVoice Sample"),
- MB_OK | MB_ICONERROR );
- EndDialog( g_hDlg, 0 );
- }
-
- // Update the grid
- PostMessage( hDlg, WM_APP_UPDATE_GRID, 0, 0 );
- }
- }
- break;
- }
-
- return FALSE; // Didn't handle message
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnInitDialog()
- // Desc: Inits the dialog
- //-----------------------------------------------------------------------------
- HRESULT OnInitDialog( HWND hDlg )
- {
- HRESULT hr;
- LVCOLUMN column;
- RECT rctListView;
- TCHAR strHeader[255];
- DWORD dwVertScrollBar;
- DWORD dwListViewWidth;
-
- // Setup DirectSound, and the 3D listener
- if( FAILED( hr = InitDirectSound( hDlg ) ) )
- return hr;
-
- // Load and set the icon
- HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_MAIN ) );
- SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
- SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
-
- if( g_bHostPlayer )
- SetWindowText( hDlg, TEXT("VoicePosition (Session Host)") );
- else
- SetWindowText( hDlg, TEXT("VoicePosition (Session Client)") );
-
- // Setup the listview
- HWND hListView = GetDlgItem( hDlg, IDC_PEOPLE_LIST );
- dwVertScrollBar = GetSystemMetrics( SM_CXVSCROLL );
- GetClientRect( hListView, &rctListView );
- dwListViewWidth = rctListView.right - dwVertScrollBar;
- column.mask = LVCF_FMT | LVCF_SUBITEM | LVCF_TEXT | LVCF_WIDTH;
- column.fmt = LVCFMT_LEFT;
- column.iSubItem = -1;
-
- // Insert the Name column
- _tcscpy( strHeader, TEXT("Name") );
- column.cx = dwListViewWidth * 5 / 10;
- column.pszText = strHeader;
- column.cchTextMax = _tcslen( strHeader );
- ListView_InsertColumn( hListView, 0, &column );
-
- // Insert the Status column
- _tcscpy( strHeader, TEXT("Status") );
- column.cx = dwListViewWidth * 5 / 10;
- column.pszText = strHeader;
- column.cchTextMax = _tcslen( strHeader );
- ListView_InsertColumn( hListView, 1, &column );
-
- SendDlgItemMessage( hDlg, IDC_HORIZONTAL_SLIDER, TBM_SETRANGE, 0, MAKELONG( 0, MAP_WIDTH ) );
- SendDlgItemMessage( hDlg, IDC_VERTICAL_SLIDER, TBM_SETRANGE, 0, MAKELONG( 0, MAP_HEIGHT ) );
-
- SendDlgItemMessage( hDlg, IDC_HORIZONTAL_SLIDER, TBM_SETPOS, TRUE, START_POSITION_X );
- SendDlgItemMessage( hDlg, IDC_VERTICAL_SLIDER, TBM_SETPOS, TRUE, START_POSITION_Y );
-
- // Send the local players postion to everyone
- if( FAILED( hr = SendLocalPosition( hDlg ) ) )
- return DXTRACE_ERR( TEXT("SendLocalPosition"), hr );
-
- // Update the listbox
- PostMessage( hDlg, WM_APP_DISPLAY_PLAYERS, 0, 0 );
-
- // Update the grid
- PostMessage( hDlg, WM_APP_UPDATE_GRID, 0, 0 );
-
- // Make a timer to update the listbox
- // 'Status' column every so often
- SetTimer( hDlg, 0, 250, NULL );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: InitDirectSound()
- // Desc: Initializes DirectSound
- //-----------------------------------------------------------------------------
- HRESULT InitDirectSound( HWND hDlg )
- {
- HRESULT hr;
-
- if( FAILED( hr = DirectSoundCreate( &DSDEVID_DefaultVoicePlayback, &g_pDS, NULL ) ) )
- return DXTRACE_ERR( TEXT("DirectSoundCreate"), hr );
-
- if( FAILED( hr = g_pDS->SetCooperativeLevel( hDlg, DSSCL_PRIORITY ) ) )
- return DXTRACE_ERR( TEXT("SetCooperativeLevel"), hr );
-
- // Obtain primary buffer, asking it for 3D control
- DSBUFFERDESC dsbd;
- LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
-
- ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
- dsbd.dwSize = sizeof(DSBUFFERDESC);
- dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
- if( FAILED( hr = g_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
- return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
-
- if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener,
- (VOID**)&g_pDSListener ) ) )
- return DXTRACE_ERR( TEXT("QueryInterface"), hr );
-
- // Done with the primary buffer, so release it
- SAFE_RELEASE( pDSBPrimary );
-
- DS3DLISTENER dslsn;
- ZeroMemory( &dslsn, sizeof(dslsn) );
-
- dslsn.dwSize = sizeof(dslsn);
- dslsn.flDistanceFactor = 1.0f; // All DSound3D units are in meters
- dslsn.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
-
- // Use 3 times the real rolloff factor so that
- // the voices don't fade away too quickly
- dslsn.flRolloffFactor = 3.0f;
- dslsn.vOrientFront = D3DVECTOR( 0.0f, 0.0f, 1.0f );
- dslsn.vOrientTop = D3DVECTOR( 0.0f, 1.0f, 0.0f );
- dslsn.vPosition = D3DVECTOR( 0.0f, 0.0f, 0.0f );
- dslsn.vVelocity = D3DVECTOR( 0.0f, 0.0f, 0.0f );
-
- if( FAILED( hr = g_pDSListener->SetAllParameters( &dslsn, DS3D_IMMEDIATE ) ) )
- return DXTRACE_ERR( TEXT("SetAllParameters"), hr );
-
- SetEvent( g_hSoundInit );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SendLocalPosition()
- // Desc: Updates the local position, and sends the new position to all the players
- //-----------------------------------------------------------------------------
- HRESULT SendLocalPosition( HWND hDlg )
- {
- if( g_pPlayerLocal == NULL )
- return S_OK;
-
- GAMEMSG_PLAYERMOVED msgPlayerMoved;
- msgPlayerMoved.dwType = GAME_MSGID_PLAYERMOVED;
- msgPlayerMoved.pt = g_pPlayerLocal->pt;
-
- DPN_BUFFER_DESC bufferDesc;
- bufferDesc.dwBufferSize = sizeof(GAMEMSG_PLAYERMOVED);
- bufferDesc.pBufferData = (BYTE*) &msgPlayerMoved;
-
- // Send it to all of the players
- // DirectPlay will tell via the message handler
- // if there are any severe errors, so ignore any errors
- DPNHANDLE hAsync;
- g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, &bufferDesc, 1,
- 0, NULL, &hAsync, DPNSEND_NOLOOPBACK | DPNSEND_GUARANTEED );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DisplayPlayersInChat()
- // Desc: Displays the active players in the listview
- //-----------------------------------------------------------------------------
- HRESULT DisplayPlayersInChat( HWND hDlg )
- {
- if( hDlg == NULL )
- return S_OK;
-
- HRESULT hr;
- LVITEM lvItem;
- HWND hListView = GetDlgItem( hDlg, IDC_PEOPLE_LIST );
- TCHAR strStatus[32];
- TCHAR strNumberPlayers[32];
- DWORD dwNumPlayers;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
-
- // Remove all the players and re-add them in the player enum callback
- ListView_DeleteAllItems( hListView );
-
- do
- {
- // Enum all players in the player ID array
- dwNumPlayers = g_dwPlayersArraySize;
- hr = g_pDP->EnumPlayersAndGroups( g_pPlayers, &dwNumPlayers, DPNENUM_PLAYERS );
- if( SUCCEEDED(hr) )
- break;
-
- if( hr == DPNERR_BUFFERTOOSMALL )
- {
- // Resize player pointer array
- g_dwPlayersArraySize += 10;
- g_pPlayers = (DPNID*) realloc( g_pPlayers, sizeof(DPNID)*g_dwPlayersArraySize );
- }
- }
- while( hr == DPNERR_BUFFERTOOSMALL );
- if( FAILED(hr) )
- return DXTRACE_ERR( TEXT("EnumPlayersAndGroups"), hr );
-
- for( DWORD i = 0; i<dwNumPlayers; i++ )
- {
- PLAYER_LOCK(); // enter player context CS
-
- do
- {
- // Get the player context accosicated with this DPNID
- // Call GetPlayerContext() until it returns something other than DPNERR_NOTREADY
- // DPNERR_NOTREADY will be returned if the callback thread has not
- // yet returned from DPN_MSGID_CREATE_PLAYER, which sets the player's context
- hr = g_pDP->GetPlayerContext( g_pPlayers[i], (LPVOID*) &pPlayerInfo, 0);
- }
- while( hr == DPNERR_NOTREADY );
-
- PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
- PLAYER_UNLOCK(); // leave player context CS
-
- if( FAILED(hr) || pPlayerInfo == NULL )
- {
- // The player who sent this may have gone away before this
- // message was handled, so just ignore it
- continue;
- }
-
- ZeroMemory( &lvItem, sizeof(lvItem) );
-
- // Add the item, saving the player's name and dpnid in the listview
- lvItem.mask = LVIF_TEXT | LVIF_PARAM;
- lvItem.iItem = 0;
- lvItem.iSubItem = 0;
- lvItem.pszText = pPlayerInfo->strPlayerName;
- lvItem.lParam = g_pPlayers[i];
- lvItem.cchTextMax = _tcslen( pPlayerInfo->strPlayerName );
- int nIndex = ListView_InsertItem( hListView, &lvItem );
-
- if( pPlayerInfo->bHalfDuplex )
- {
- _tcscpy( strStatus, TEXT("Can't talk") );
- }
- else
- {
- if( pPlayerInfo->bTalking )
- _tcscpy( strStatus, TEXT("Talking") );
- else
- _tcscpy( strStatus, TEXT("Silent") );
- }
-
- PLAYER_LOCK();
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK();
-
- // Start the player's status off as silent.
- lvItem.mask = LVIF_TEXT;
- lvItem.iItem = nIndex;
- lvItem.iSubItem = 1;
- lvItem.pszText = strStatus;
- lvItem.cchTextMax = _tcslen( strStatus );
- ListView_SetItem( hListView, &lvItem );
- }
-
- wsprintf( strNumberPlayers, TEXT("%d"), dwNumPlayers );
- SetDlgItemText( hDlg, IDC_NUM_PLAYERS, strNumberPlayers );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateGrid()
- // Desc: Draws all the dots on dialog's grid bitmap
- //-----------------------------------------------------------------------------
- HRESULT UpdateGrid( HWND hDlg )
- {
- HRESULT hr;
- DWORD dwNumPlayers;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
-
- if( hDlg == NULL )
- return S_OK;
-
- HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
-
- // Erase and redraw the grid window right now
- RedrawWindow( hWndGrid, NULL, NULL, RDW_ERASE | RDW_INVALIDATE |
- RDW_INTERNALPAINT | RDW_UPDATENOW );
- HDC hDC = GetDC( hWndGrid );
-
- do
- {
- // Enum all players in the player ID array
- dwNumPlayers = g_dwPlayersArraySize;
- hr = g_pDP->EnumPlayersAndGroups( g_pPlayers, &dwNumPlayers, DPNENUM_PLAYERS );
- if( SUCCEEDED(hr) )
- break;
-
- if( hr == DPNERR_BUFFERTOOSMALL )
- {
- // Resize player pointer array
- g_dwPlayersArraySize += 10;
- g_pPlayers = (DPNID*) realloc( g_pPlayers, g_dwPlayersArraySize );
- }
- }
- while( hr == DPNERR_BUFFERTOOSMALL );
- if( FAILED(hr) )
- return DXTRACE_ERR( TEXT("EnumPlayersAndGroups"), hr );
-
- for( DWORD i = 0; i<dwNumPlayers; i++ )
- {
- PLAYER_LOCK(); // enter player context CS
-
- do
- {
- // Get the player context accosicated with this DPNID
- // Call GetPlayerContext() until it returns something other than DPNERR_NOTREADY
- // DPNERR_NOTREADY will be returned if the callback thread has not
- // yet returned from DPN_MSGID_CREATE_PLAYER, which sets the player's context
- hr = g_pDP->GetPlayerContext( g_pPlayers[i], (LPVOID*) &pPlayerInfo, 0);
- }
- while( hr == DPNERR_NOTREADY );
-
- PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
- PLAYER_UNLOCK(); // leave player context CS
-
- if( FAILED(hr) || pPlayerInfo == NULL )
- {
- // The player who sent this may have gone away before this
- // message was handled, so just ignore it
- continue;
- }
-
- EnterCriticalSection( &pPlayerInfo->csPlayer );
-
- FLOAT f3DPosX = (FLOAT) ( pPlayerInfo->pt.x - START_POSITION_X ) / 10.0f;
- FLOAT f3DPosZ = (FLOAT) ( pPlayerInfo->pt.y - START_POSITION_Y ) / 10.0f;
-
- if( pPlayerInfo->dpnidPlayer == g_LocalPlayerDPNID )
- {
- DrawDotOnGrid( hWndGrid, hDC, TRUE,
- pPlayerInfo->pt.x / (float) MAP_WIDTH,
- pPlayerInfo->pt.y / (float) MAP_HEIGHT );
-
- if( g_pDSListener )
- {
- if( FAILED( hr = g_pDSListener->SetPosition( f3DPosX, 0.0f,
- f3DPosZ, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetPosition"), hr );
-
- DXUtil_Trace( TEXT("Setting listener to (%0.1ff,0.0f,%0.1ff)\n"),
- f3DPosX, f3DPosZ );
- }
- }
- else
- {
- DrawDotOnGrid( hWndGrid, hDC, FALSE,
- pPlayerInfo->pt.x / (float) MAP_WIDTH,
- pPlayerInfo->pt.y / (float) MAP_HEIGHT );
-
- if( pPlayerInfo->pDSBVoice )
- {
- if( FAILED( hr = pPlayerInfo->pDSBVoice->SetPosition( f3DPosX, 0.0f,
- f3DPosZ, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetPosition"), hr );
-
- DXUtil_Trace( TEXT("Setting player 0x%0.8x to (%0.1ff,0.0f,%0.1ff)\n"),
- pPlayerInfo->dpnidPlayer, f3DPosX, f3DPosZ );
- }
- }
-
- LeaveCriticalSection( &pPlayerInfo->csPlayer );
-
- PLAYER_LOCK();
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK();
-
- }
-
- ReleaseDC( hWndGrid, hDC );
-
- if( g_pDSListener )
- g_pDSListener->CommitDeferredSettings();
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DrawDotOnGrid()
- // Desc: Draws a dot in the dialog's grid bitmap at the x,y coordinate.
- //-----------------------------------------------------------------------------
- VOID DrawDotOnGrid( HWND hWndGrid, HDC hDC, BOOL bLocalDot, FLOAT fPosX, FLOAT fPosY )
- {
- RECT rc;
- DWORD dwX;
- DWORD dwY;
- COLORREF crDotColor;
-
- // Convert the world space x,y coordinates to pixel coordinates
- GetClientRect( hWndGrid, &rc );
- dwX = (DWORD) ( fPosX * (rc.left + rc.right - 3 ) ) + 1;
- dwY = (DWORD) ( fPosY * (rc.top + rc.bottom - 3 ) ) + 1;
-
- // Draw a crosshair object in red pixels
- if( bLocalDot )
- crDotColor = 0x0000FFFF;
- else
- crDotColor = 0x000000FF;
-
- SetPixel( hDC, dwX-1, dwY-1, crDotColor );
- SetPixel( hDC, dwX-1, dwY+0, crDotColor );
- SetPixel( hDC, dwX-1, dwY+1, crDotColor );
- SetPixel( hDC, dwX+0, dwY-1, crDotColor );
- SetPixel( hDC, dwX+0, dwY+0, crDotColor );
- SetPixel( hDC, dwX+0, dwY+1, crDotColor );
- SetPixel( hDC, dwX+1, dwY-1, crDotColor );
- SetPixel( hDC, dwX+1, dwY+0, crDotColor );
- SetPixel( hDC, dwX+1, dwY+1, crDotColor );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayMessageHandler
- // Desc: Handler for DirectPlay messages. This function is called by
- // the DirectPlay message handler pool of threads, so be care of thread
- // synchronization problems with shared memory
- //-----------------------------------------------------------------------------
- HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext,
- DWORD dwMessageId,
- PVOID pMsgBuffer )
- {
- // Try not to stay in this message handler for too long, otherwise
- // there will be a backlog of data. The best solution is to
- // queue data as it comes in, and then handle it on other threads.
-
- // This function is called by the DirectPlay message handler pool of
- // threads, so be care of thread synchronization problems with shared memory
-
- switch( dwMessageId )
- {
- case DPN_MSGID_CREATE_PLAYER:
- {
- HRESULT hr;
- PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
- pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
-
- // Create a new and fill in a APP_PLAYER_INFO
- APP_PLAYER_INFO* pPlayerInfo = new APP_PLAYER_INFO;
- ZeroMemory( pPlayerInfo, sizeof(APP_PLAYER_INFO) );
- InitializeCriticalSection( &pPlayerInfo->csPlayer );
- pPlayerInfo->lRefCount = 1;
- pPlayerInfo->dpnidPlayer = pCreatePlayerMsg->dpnidPlayer;
- pPlayerInfo->pt.x = START_POSITION_X;
- pPlayerInfo->pt.y = START_POSITION_Y;
-
- // Get the peer info and extract its name
- DWORD dwSize = 0;
- DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
- hr = DPNERR_CONNECTING;
-
- // GetPeerInfo might return DPNERR_CONNECTING when connecting,
- // so just keep calling it if it does
- while( hr == DPNERR_CONNECTING )
- hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
-
- if( hr == DPNERR_BUFFERTOOSMALL )
- {
- pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[ dwSize ];
- ZeroMemory( pdpPlayerInfo, dwSize );
- pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
-
- hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
- if( SUCCEEDED(hr) )
- {
- // This stores a extra TCHAR copy of the player name for
- // easier access. This will be redundent copy since DPlay
- // also keeps a copy of the player name in GetPeerInfo()
- DXUtil_ConvertWideStringToGeneric( pPlayerInfo->strPlayerName,
- pdpPlayerInfo->pwszName, MAX_PLAYER_NAME );
-
- // See if this is the local player
- if( (pdpPlayerInfo->dwPlayerFlags & DPNPLAYER_LOCAL) != 0 )
- {
- g_pPlayerLocal = pPlayerInfo;
- g_pPlayerLocal->pt.x = START_POSITION_X;
- g_pPlayerLocal->pt.y = START_POSITION_Y;
- g_LocalPlayerDPNID = pCreatePlayerMsg->dpnidPlayer;
- }
- }
-
- SAFE_DELETE_ARRAY( pdpPlayerInfo );
- }
-
- // Tell DirectPlay to store this pPlayerInfo
- // pointer in the pvPlayerContext.
- pCreatePlayerMsg->pvPlayerContext = pPlayerInfo;
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_DISPLAY_PLAYERS, 0, 0 );
-
- break;
- }
-
- case DPN_MSGID_DESTROY_PLAYER:
- {
- PDPNMSG_DESTROY_PLAYER pDestroyPlayerMsg;
- pDestroyPlayerMsg = (PDPNMSG_DESTROY_PLAYER)pMsgBuffer;
-
- APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pDestroyPlayerMsg->pvPlayerContext;
-
- PLAYER_LOCK(); // enter player context CS
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK(); // leave player context CS
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_DISPLAY_PLAYERS, 0, 0 );
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_UPDATE_GRID, 0, 0 );
- break;
- }
-
- case DPN_MSGID_RECEIVE:
- {
- PDPNMSG_RECEIVE pReceiveMsg;
- pReceiveMsg = (PDPNMSG_RECEIVE)pMsgBuffer;
-
- GAMEMSG_GENERIC* pMsg = (GAMEMSG_GENERIC*) pReceiveMsg->pReceiveData;
- if( pMsg->dwType == GAME_MSGID_PLAYERMOVED )
- {
- GAMEMSG_PLAYERMOVED* pPlayerMovedMsg;
- pPlayerMovedMsg = (GAMEMSG_PLAYERMOVED*) pMsg;
-
- APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pReceiveMsg->pvPlayerContext;
- EnterCriticalSection( &pPlayerInfo->csPlayer );
- pPlayerInfo->pt = pPlayerMovedMsg->pt;
- LeaveCriticalSection( &pPlayerInfo->csPlayer );
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_UPDATE_GRID, 0, 0 );
- }
- break;
- }
-
- case DPN_MSGID_TERMINATE_SESSION:
- {
- PDPNMSG_TERMINATE_SESSION pTerminateSessionMsg;
- pTerminateSessionMsg = (PDPNMSG_TERMINATE_SESSION)pMsgBuffer;
-
- g_hrDialog = DPNERR_CONNECTIONLOST;
- EndDialog( g_hDlg, 0 );
- break;
- }
- }
-
- // Make sure the DirectPlay MessageHandler calls the CNetConnectWizard handler,
- // so it can be informed of messages such as DPN_MSGID_ENUM_HOSTS_RESPONSE.
- if( g_pNetConnectWizard )
- return g_pNetConnectWizard->MessageHandler( pvUserContext, dwMessageId, pMsgBuffer );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayLobbyMessageHandler
- // Desc: Handler for DirectPlay lobby messages. This function is called by
- // the DirectPlay lobby message handler pool of threads, so be careful of
- // thread synchronization problems with shared memory
- //-----------------------------------------------------------------------------
- HRESULT WINAPI DirectPlayLobbyMessageHandler( PVOID pvUserContext,
- DWORD dwMessageId,
- PVOID pMsgBuffer )
- {
- switch( dwMessageId )
- {
- case DPL_MSGID_CONNECT:
- {
- PDPL_MESSAGE_CONNECT pConnectMsg;
- pConnectMsg = (PDPL_MESSAGE_CONNECT)pMsgBuffer;
-
- // The CNetConnectWizard will handle this message for us,
- // so there is nothing we need to do here for this simple
- // sample.
- break;
- }
-
- case DPL_MSGID_DISCONNECT:
- {
- PDPL_MESSAGE_DISCONNECT pDisconnectMsg;
- pDisconnectMsg = (PDPL_MESSAGE_DISCONNECT)pMsgBuffer;
-
- // We should free any data associated with the lobby
- // client here, but there is none.
- break;
- }
-
- case DPL_MSGID_RECEIVE:
- {
- PDPL_MESSAGE_RECEIVE pReceiveMsg;
- pReceiveMsg = (PDPL_MESSAGE_RECEIVE)pMsgBuffer;
-
- // The lobby client sent us data. This sample doesn't
- // expected data from the client, but it is useful
- // for more complex apps.
- break;
- }
-
- case DPL_MSGID_CONNECTION_SETTINGS:
- {
- PDPL_MESSAGE_CONNECTION_SETTINGS pConnectionStatusMsg;
- pConnectionStatusMsg = (PDPL_MESSAGE_CONNECTION_SETTINGS)pMsgBuffer;
-
- // The lobby client has changed the connection settings.
- // This simple sample doesn't handle this, but more complex apps may
- // want to.
- break;
- }
- }
-
- // Make sure the DirectPlay MessageHandler calls the CNetConnectWizard handler,
- // so the wizard can be informed of lobby messages such as DPL_MSGID_CONNECT
- if( g_pNetConnectWizard )
- return g_pNetConnectWizard->LobbyMessageHandler( pvUserContext, dwMessageId,
- pMsgBuffer );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayVoiceServerMessageHandler()
- // Desc: The callback for DirectPlayVoice server messages.
- //-----------------------------------------------------------------------------
- HRESULT CALLBACK DirectPlayVoiceServerMessageHandler( LPVOID lpvUserContext, DWORD dwMessageType,
- LPVOID lpMessage )
- {
- // This simple sample doesn't respond to any server messages
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayVoiceClientMessageHandler()
- // Desc: The callback for DirectPlayVoice client messages.
- // This handles client messages and updates the UI the whenever a client
- // starts or stops talking.
- //-----------------------------------------------------------------------------
- HRESULT CALLBACK DirectPlayVoiceClientMessageHandler( LPVOID lpvUserContext, DWORD dwMessageType,
- LPVOID lpMessage )
- {
- // Try not to stay in this message handler for too long, otherwise
- // there will be a backlog of data. The best solution is to
- // queue data as it comes in, and then handle it on other threads.
-
- // This function is called by the DirectPlay message handler pool of
- // threads, so be care of thread synchronization problems with shared memory
- HRESULT hr;
- HWND hDlg = (HWND) lpvUserContext;
-
- switch( dwMessageType )
- {
- case DVMSGID_SESSIONLOST:
- g_hrDialog = DPNERR_CONNECTIONLOST;
- EndDialog( g_hDlg, 0 );
- break;
-
- case DVMSGID_CREATEVOICEPLAYER:
- {
- DVMSG_CREATEVOICEPLAYER* pCreateVoicePlayerMsg = (DVMSG_CREATEVOICEPLAYER*) lpMessage;
- APP_PLAYER_INFO* pPlayerInfo = NULL;
-
- PLAYER_LOCK(); // enter player context CS
-
- // Get the player context accosicated with this DPNID
- hr = g_pDP->GetPlayerContext( pCreateVoicePlayerMsg->dvidPlayer,
- (LPVOID* const) &pPlayerInfo,
- 0);
-
- if( FAILED(hr) || pPlayerInfo == NULL )
- {
- // The player who sent this may have gone away before this
- // message was handled, so just ignore it
- PLAYER_UNLOCK();
- break;
- }
-
- // Add and keep an extra reference for the voice context value
- PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
- PLAYER_UNLOCK(); // leave player context CS
-
- // Update the bHalfDuplex flag
- pPlayerInfo->bHalfDuplex = ((pCreateVoicePlayerMsg->dwFlags & DVPLAYERCAPS_HALFDUPLEX) != 0);
-
- // Create a 3D buffer for all remote clients (but not the local one)
- if( (DVID) pCreateVoicePlayerMsg->dvidPlayer != g_LocalPlayerDPNID )
- {
- DWORD dwResult = WaitForSingleObject( g_hSoundInit, 5000 );
- if( dwResult == WAIT_TIMEOUT )
- return E_FAIL;
-
- LPDIRECTPLAYVOICECLIENT pVoiceClient = g_pNetVoice->GetVoiceClient();
-
- EnterCriticalSection( &pPlayerInfo->csPlayer );
-
- if( FAILED( hr = pVoiceClient->Create3DSoundBuffer( pCreateVoicePlayerMsg->dvidPlayer,
- NULL, 0, 0,
- &pPlayerInfo->pDSBVoice ) ) )
- return DXTRACE_ERR( TEXT("Create3DSoundBuffer"), hr );
-
- if( FAILED( hr = pPlayerInfo->pDSBVoice->SetMinDistance( 5.0f, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetMinDistance"), hr );
-
- if( FAILED( hr = pPlayerInfo->pDSBVoice->SetMaxDistance( 20.0f, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetMaxDistance"), hr );
-
- FLOAT f3DPosX = (FLOAT) ( pPlayerInfo->pt.x - START_POSITION_X ) / 10.0f;
- FLOAT f3DPosZ = (FLOAT) ( pPlayerInfo->pt.y - START_POSITION_Y ) / 10.0f;
-
- if( FAILED( hr = pPlayerInfo->pDSBVoice->SetPosition( (FLOAT) f3DPosX, 0.0f, f3DPosZ, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetPosition"), hr );
-
- if( FAILED( hr = pPlayerInfo->pDSBVoice->SetVelocity( 0.0f, 0.0f, 0.0f, DS3D_DEFERRED ) ) )
- return DXTRACE_ERR( TEXT("SetVelocity"), hr );
-
- LeaveCriticalSection( &pPlayerInfo->csPlayer );
-
- if( FAILED( hr = g_pDSListener->CommitDeferredSettings() ) )
- return DXTRACE_ERR( TEXT("CommitDeferredSettings"), hr );
- }
-
- pCreateVoicePlayerMsg->pvPlayerContext = pPlayerInfo;
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( hDlg != NULL )
- PostMessage( hDlg, WM_APP_DISPLAY_PLAYERS, 0, 0 );
-
- SendLocalPosition( hDlg );
- }
- break;
-
- case DVMSGID_DELETEVOICEPLAYER:
- {
- DVMSG_DELETEVOICEPLAYER* pMsg = (DVMSG_DELETEVOICEPLAYER*) lpMessage;
- APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pMsg->pvPlayerContext;
-
- EnterCriticalSection( &pPlayerInfo->csPlayer );
-
- // Don't update the dlg if this message is for the local
- // client since the dlg will be gone.
- if( pMsg->dvidPlayer != g_LocalPlayerDPNID )
- {
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( hDlg != NULL )
- PostMessage( hDlg, WM_APP_DISPLAY_PLAYERS, 0, 0 );
-
- // Post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- if( hDlg != NULL )
- PostMessage( hDlg, WM_APP_UPDATE_GRID, 0, 0 );
-
- LPDIRECTPLAYVOICECLIENT pVoiceClient = g_pNetVoice->GetVoiceClient();
- if( FAILED( hr = pVoiceClient->Delete3DSoundBuffer( pPlayerInfo->dpnidPlayer,
- &pPlayerInfo->pDSBVoice ) ) )
- DXTRACE_ERR( TEXT("Delete3DSoundBuffer"), hr );
- }
-
- LeaveCriticalSection( &pPlayerInfo->csPlayer );
-
- // Release our extra reference on the player info that we have for the voice
- // context value.
- //
- PLAYER_LOCK();
- PLAYER_RELEASE( pPlayerInfo );
- PLAYER_UNLOCK();
- break;
- }
-
- case DVMSGID_HOSTMIGRATED:
- {
- DVMSG_HOSTMIGRATED* pMsg = (DVMSG_HOSTMIGRATED*) lpMessage;
-
- if( pMsg->pdvServerInterface != NULL )
- {
- // If we keep the pMsg->pdvServerInterface pointer around, then
- // we must AddRef() it. The CNetVoice::HostMigrate() automatically
- // does this for us.
- g_pNetVoice->HostMigrate( pMsg->pdvServerInterface );
-
- g_bHostPlayer = TRUE;
- SetWindowText( hDlg, TEXT("VoicePosition (Session Host)") );
- }
- break;
- }
-
- case DVMSGID_GAINFOCUS:
- case DVMSGID_LOSTFOCUS:
- {
- TCHAR strWindowName[MAX_PATH];
- wsprintf( strWindowName, TEXT("%s%s%s"), g_strAppName,
- (g_bHostPlayer) ? TEXT(" (Session Host)") : TEXT(""),
- (dwMessageType == DVMSGID_LOSTFOCUS) ? TEXT(" (Focus Lost)") : TEXT("") );
-
- SetWindowText( hDlg, strWindowName );
- break;
- }
-
- case DVMSGID_RECORDSTART:
- {
- DVMSG_RECORDSTART* pMsg = (DVMSG_RECORDSTART*) lpMessage;
- SetPlayerTalking( (APP_PLAYER_INFO*) pMsg->pvLocalPlayerContext, TRUE );
- break;
- }
- case DVMSGID_RECORDSTOP:
- {
- DVMSG_RECORDSTOP* pMsg = (DVMSG_RECORDSTOP*) lpMessage;
- SetPlayerTalking( (APP_PLAYER_INFO*) pMsg->pvLocalPlayerContext, FALSE );
- break;
- }
- case DVMSGID_PLAYERVOICESTART:
- {
- DVMSG_PLAYERVOICESTART* pMsg = (DVMSG_PLAYERVOICESTART*) lpMessage;
- SetPlayerTalking( (APP_PLAYER_INFO*) pMsg->pvPlayerContext, TRUE );
- break;
- }
-
- case DVMSGID_PLAYERVOICESTOP:
- {
- DVMSG_PLAYERVOICESTOP* pMsg = (DVMSG_PLAYERVOICESTOP*) lpMessage;
- SetPlayerTalking( (APP_PLAYER_INFO*) pMsg->pvPlayerContext, FALSE );
- break;
- }
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SetPlayerTalking()
- // Desc: Set player talking flag
- //-----------------------------------------------------------------------------
- void SetPlayerTalking( APP_PLAYER_INFO* pPlayerInfo, BOOL bTalking )
- {
- if( pPlayerInfo )
- pPlayerInfo->bTalking = bTalking;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: VoiceConfigDlgProc()
- // Desc: Prompt the user for DirectPlayVoice setup options
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK VoiceConfigDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- DWORD dwSliderPos;
-
- switch( msg )
- {
- case WM_INITDIALOG:
- // Set the range on the sliders
- SendDlgItemMessage( hDlg, IDC_PLAYBACK_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( 0, 100 ) );
- SendDlgItemMessage( hDlg, IDC_RECORD_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( 0, 100 ) );
- SendDlgItemMessage( hDlg, IDC_QUALITY_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( DVBUFFERQUALITY_MIN, DVBUFFERQUALITY_MAX ) );
- SendDlgItemMessage( hDlg, IDC_THRESHOLD_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( DVTHRESHOLD_MIN, DVTHRESHOLD_MAX ) );
- SendDlgItemMessage( hDlg, IDC_AGGRESSIVENESS_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( DVBUFFERAGGRESSIVENESS_MIN, DVBUFFERAGGRESSIVENESS_MAX ) );
-
- // Setup the dialog based on the globals
-
- // Set the playback controls
- if( g_dvClientConfig.lPlaybackVolume == DVPLAYBACKVOLUME_DEFAULT )
- {
- CheckRadioButton( hDlg, IDC_PLAYBACK_DEFAULT, IDC_PLAYBACK_SET, IDC_PLAYBACK_DEFAULT );
- }
- else
- {
- dwSliderPos = (DWORD) ( ( g_dvClientConfig.lPlaybackVolume - DSBVOLUME_MIN ) *
- 100.0f / (DSBVOLUME_MAX-DSBVOLUME_MIN) );
- CheckRadioButton( hDlg, IDC_PLAYBACK_DEFAULT, IDC_PLAYBACK_SET, IDC_PLAYBACK_SET );
- SendDlgItemMessage( hDlg, IDC_PLAYBACK_SLIDER, TBM_SETPOS, TRUE, dwSliderPos );
- }
-
- // Set the record controls
- if( g_dvClientConfig.dwFlags & DVCLIENTCONFIG_AUTORECORDVOLUME )
- {
- CheckRadioButton( hDlg, IDC_RECORD_DEFAULT, IDC_RECORD_AUTO, IDC_RECORD_AUTO );
- }
- else if( g_dvClientConfig.lRecordVolume == DVPLAYBACKVOLUME_DEFAULT )
- {
- CheckRadioButton( hDlg, IDC_RECORD_DEFAULT, IDC_RECORD_AUTO, IDC_RECORD_DEFAULT );
- }
- else
- {
- dwSliderPos = (DWORD) ( ( g_dvClientConfig.lRecordVolume - DSBVOLUME_MIN ) *
- 100.0f / (DSBVOLUME_MAX-DSBVOLUME_MIN) );
- CheckRadioButton( hDlg, IDC_RECORD_DEFAULT, IDC_RECORD_AUTO, IDC_RECORD_SET );
- SendDlgItemMessage( hDlg, IDC_RECORD_SLIDER, TBM_SETPOS, TRUE, dwSliderPos );
- }
-
- // Set the threshold controls
- if( g_dvClientConfig.dwFlags & DVCLIENTCONFIG_AUTOVOICEACTIVATED )
- {
- CheckRadioButton( hDlg, IDC_THRESHOLD_DEFAULT, IDC_THRESHOLD_AUTO, IDC_THRESHOLD_AUTO );
- }
- else if( g_dvClientConfig.dwThreshold == DVTHRESHOLD_DEFAULT )
- {
- CheckRadioButton( hDlg, IDC_THRESHOLD_DEFAULT, IDC_THRESHOLD_AUTO, IDC_THRESHOLD_DEFAULT );
- }
- else
- {
- CheckRadioButton( hDlg, IDC_THRESHOLD_DEFAULT, IDC_THRESHOLD_AUTO, IDC_THRESHOLD_SET );
- SendDlgItemMessage( hDlg, IDC_THRESHOLD_SLIDER, TBM_SETPOS, TRUE, g_dvClientConfig.dwThreshold );
- }
-
- // Set the quality controls
- if( g_dvClientConfig.dwBufferQuality == DVBUFFERQUALITY_DEFAULT )
- {
- CheckRadioButton( hDlg, IDC_QUALITY_DEFAULT, IDC_QUALITY_SET, IDC_QUALITY_DEFAULT );
- }
- else
- {
- CheckRadioButton( hDlg, IDC_QUALITY_DEFAULT, IDC_QUALITY_SET, IDC_QUALITY_SET );
- SendDlgItemMessage( hDlg, IDC_QUALITY_SLIDER, TBM_SETPOS, TRUE, g_dvClientConfig.dwBufferQuality );
- }
-
- // Set the aggressiveness controls
- if( g_dvClientConfig.dwBufferAggressiveness == DVBUFFERAGGRESSIVENESS_DEFAULT )
- {
- CheckRadioButton( hDlg, IDC_AGGRESSIVENESS_DEFAULT, IDC_AGGRESSIVENESS_SET, IDC_AGGRESSIVENESS_DEFAULT );
- }
- else
- {
- CheckRadioButton( hDlg, IDC_AGGRESSIVENESS_DEFAULT, IDC_AGGRESSIVENESS_SET, IDC_AGGRESSIVENESS_SET );
- SendDlgItemMessage( hDlg, IDC_AGGRESSIVENESS_SLIDER, TBM_SETPOS, TRUE, g_dvClientConfig.dwBufferAggressiveness );
- }
-
- if( !g_bHostPlayer || g_bVoiceSessionInProgress )
- {
- // We are are not the host player then disable all the server only options
- EnableWindow( GetDlgItem( hDlg, IDC_COMPRESSION_COMBO ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_SESSIONCOMPRESION_GROUP ), FALSE );
- }
- else
- {
- VoiceConfigEnumCompressionCodecs( hDlg );
- EnableWindow( GetDlgItem( hDlg, IDCANCEL ), FALSE );
- }
-
- return TRUE;
-
- case WM_NOTIFY:
- #ifndef NM_RELEASEDCAPTURE
- #define NM_RELEASEDCAPTURE (NM_FIRST-16)
- #endif
- if( ((LPNMHDR) lParam)->code == NM_RELEASEDCAPTURE )
- {
- // If this is a release capture from a slider, then automatically check
- // its 'Set' radio button.
- switch( ((LPNMHDR) lParam)->idFrom )
- {
- case IDC_PLAYBACK_SLIDER:
- CheckRadioButton( hDlg, IDC_PLAYBACK_DEFAULT, IDC_PLAYBACK_SET, IDC_PLAYBACK_SET );
- break;
-
- case IDC_RECORD_SLIDER:
- CheckRadioButton( hDlg, IDC_RECORD_DEFAULT, IDC_RECORD_AUTO, IDC_RECORD_SET );
- break;
-
- case IDC_THRESHOLD_SLIDER:
- CheckRadioButton( hDlg, IDC_THRESHOLD_DEFAULT, IDC_THRESHOLD_AUTO, IDC_THRESHOLD_SET );
- break;
-
- case IDC_QUALITY_SLIDER:
- CheckRadioButton( hDlg, IDC_QUALITY_DEFAULT, IDC_QUALITY_SET, IDC_QUALITY_SET );
- break;
-
- case IDC_AGGRESSIVENESS_SLIDER:
- CheckRadioButton( hDlg, IDC_AGGRESSIVENESS_DEFAULT, IDC_AGGRESSIVENESS_SET, IDC_AGGRESSIVENESS_SET );
- break;
- }
- }
- return TRUE;
-
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDOK:
- VoiceConfigDlgOnOK( hDlg );
- return TRUE;
-
- case IDCANCEL:
- EndDialog( hDlg, IDCANCEL );
- return TRUE;
- }
- break;
-
- case WM_DESTROY:
- {
- GUID* pGuid;
- int nCount = (int)SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO, CB_GETCOUNT, 0, 0 );
- for( int i=0; i<nCount; i++ )
- {
- pGuid = (LPGUID) SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO, CB_GETITEMDATA, i, 0 );
- SAFE_DELETE( pGuid );
- }
- break;
- }
- }
-
- return FALSE; // Didn't handle message
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: VoiceConfigEnumCompressionCodecs()
- // Desc: Asks DirectPlayVoice what voice compression codecs are availible
- // and fills the combo box thier names and GUIDs.
- //-----------------------------------------------------------------------------
- HRESULT VoiceConfigEnumCompressionCodecs( HWND hDlg )
- {
- LPDIRECTPLAYVOICECLIENT pVoiceClient = NULL;
- LPDVCOMPRESSIONINFO pdvCompressionInfo = NULL;
- LPGUID pGuid = NULL;
- LPBYTE pBuffer = NULL;
- DWORD dwSize = 0;
- DWORD dwNumElements = 0;
- HWND hPulldown = GetDlgItem( hDlg, IDC_COMPRESSION_COMBO );
- HRESULT hr;
- LONG lIndex;
- LONG lFirst;
-
- CoInitializeEx( NULL, COINIT_MULTITHREADED );
- if( FAILED( hr = CoCreateInstance( CLSID_DirectPlayVoiceClient, NULL,
- CLSCTX_INPROC_SERVER, IID_IDirectPlayVoiceClient,
- (VOID**) &pVoiceClient ) ) )
- return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
-
- hr = pVoiceClient->GetCompressionTypes( pBuffer, &dwSize, &dwNumElements, 0 );
- if( hr != DVERR_BUFFERTOOSMALL && FAILED(hr) )
- return DXTRACE_ERR( TEXT("GetCompressionTypes"), hr );
-
- pBuffer = new BYTE[dwSize];
- if( FAILED( hr = pVoiceClient->GetCompressionTypes( pBuffer, &dwSize,
- &dwNumElements, 0 ) ) )
- return DXTRACE_ERR( TEXT("GetCompressionTypes"), hr );
-
- SAFE_RELEASE( pVoiceClient );
- CoUninitialize();
-
- pdvCompressionInfo = (LPDVCOMPRESSIONINFO) pBuffer;
- for( DWORD dwIndex = 0; dwIndex < dwNumElements; dwIndex++ )
- {
- TCHAR strName[MAX_PATH];
-
- DXUtil_ConvertWideStringToGeneric( strName, pdvCompressionInfo[dwIndex].lpszName );
- lIndex = (LONG)SendMessage( hPulldown, CB_ADDSTRING, 0, (LPARAM) strName );
-
- pGuid = new GUID;
- (*pGuid) = pdvCompressionInfo[dwIndex].guidType;
- SendMessage( hPulldown, CB_SETITEMDATA, lIndex, (LPARAM) pGuid );
-
- if( pdvCompressionInfo[dwIndex].guidType == DPVCTGUID_SC03 )
- lFirst = lIndex;
- }
-
- SAFE_DELETE_ARRAY( pBuffer );
- SendMessage( hPulldown, CB_SETCURSEL, lFirst, 0 );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: VoiceConfigDlgOnOK()
- // Desc: Figure out all the DirectPlayVoice setup params from the dialog box,
- // and store them in global vars.
- //-----------------------------------------------------------------------------
- VOID VoiceConfigDlgOnOK( HWND hDlg )
- {
- DWORD dwSliderPos;
-
- g_dvClientConfig.dwFlags = 0;
-
- // Figure out the playback params
- if( IsDlgButtonChecked( hDlg, IDC_PLAYBACK_DEFAULT ) )
- {
- g_dvClientConfig.lPlaybackVolume = DVPLAYBACKVOLUME_DEFAULT;
- }
- else
- {
- dwSliderPos = (DWORD)SendDlgItemMessage( hDlg, IDC_PLAYBACK_SLIDER, TBM_GETPOS, 0, 0 );
- g_dvClientConfig.lPlaybackVolume = DSBVOLUME_MIN + (LONG) ( dwSliderPos / 100.0f *
- (DSBVOLUME_MAX-DSBVOLUME_MIN) );
- }
-
- // Figure out the record params
- if( IsDlgButtonChecked( hDlg, IDC_RECORD_AUTO ) )
- {
- g_dvClientConfig.lRecordVolume = 0;
- g_dvClientConfig.dwFlags |= DVCLIENTCONFIG_AUTORECORDVOLUME;
- }
- else if( IsDlgButtonChecked( hDlg, IDC_RECORD_DEFAULT ) )
- {
- g_dvClientConfig.lRecordVolume = DVPLAYBACKVOLUME_DEFAULT;
- }
- else
- {
- dwSliderPos = (DWORD)SendDlgItemMessage( hDlg, IDC_RECORD_SLIDER, TBM_GETPOS, 0, 0 );
- g_dvClientConfig.lRecordVolume = DSBVOLUME_MIN + (LONG) ( dwSliderPos / 100.0f *
- (DSBVOLUME_MAX-DSBVOLUME_MIN) );
- }
-
- // Figure out the threshold params
- if( IsDlgButtonChecked( hDlg, IDC_THRESHOLD_AUTO ) )
- {
- g_dvClientConfig.dwThreshold = DVTHRESHOLD_UNUSED;
- g_dvClientConfig.dwFlags |= DVCLIENTCONFIG_AUTOVOICEACTIVATED;
- }
- else if( IsDlgButtonChecked( hDlg, IDC_THRESHOLD_DEFAULT ) )
- {
- g_dvClientConfig.dwThreshold = DVTHRESHOLD_DEFAULT;
- g_dvClientConfig.dwFlags |= DVCLIENTCONFIG_MANUALVOICEACTIVATED;
- }
- else
- {
- dwSliderPos = (DWORD)SendDlgItemMessage( hDlg, IDC_THRESHOLD_SLIDER, TBM_GETPOS, 0, 0 );
- g_dvClientConfig.dwThreshold = dwSliderPos;
- g_dvClientConfig.dwFlags |= DVCLIENTCONFIG_MANUALVOICEACTIVATED;
- }
-
- // Figure out the quality params
- if( IsDlgButtonChecked( hDlg, IDC_QUALITY_DEFAULT ) )
- {
- g_dvClientConfig.dwBufferQuality = DVBUFFERQUALITY_DEFAULT;
- }
- else
- {
- dwSliderPos = (DWORD)SendDlgItemMessage( hDlg, IDC_QUALITY_SLIDER, TBM_GETPOS, 0, 0 );
- g_dvClientConfig.dwBufferQuality = dwSliderPos;
- }
-
- // Figure out the aggressiveness params
- if( IsDlgButtonChecked( hDlg, IDC_AGGRESSIVENESS_DEFAULT ) )
- {
- g_dvClientConfig.dwBufferAggressiveness = DVBUFFERAGGRESSIVENESS_DEFAULT;
- }
- else
- {
- dwSliderPos = (DWORD)SendDlgItemMessage( hDlg, IDC_AGGRESSIVENESS_SLIDER, TBM_GETPOS, 0, 0 );
- g_dvClientConfig.dwBufferAggressiveness = dwSliderPos;
- }
-
- if( g_bHostPlayer )
- {
- // Figure out the compression codec
- LONG lCurSelection;
- LPGUID pGuidCT;
-
- lCurSelection = (LONG)SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO, CB_GETCURSEL, 0, 0 );
- if( lCurSelection != CB_ERR )
- {
- pGuidCT = (LPGUID) SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO,
- CB_GETITEMDATA, lCurSelection, 0 );
- if( pGuidCT != NULL )
- g_guidDVSessionCT = (*pGuidCT);
- }
- }
-
- EndDialog( hDlg, IDOK );
- }
-
-
-
-